Coverage report

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org.cb.jset.client.LocalGame
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 1  
 // START LICENSE
 2  
 // JSet - a Java JSet card board game implementation
 3  
 // Copyright (C) 2004 Jerome Lacoste
 4  
 //
 5  
 // This program is free software; you can redistribute it and/or modify
 6  
 // it under the terms of the GNU General Public License as published by
 7  
 // the Free Software Foundation; either version 2 of the License, or (at
 8  
 // your option) any later version.
 9  
 //
 10  
 // This program is distributed in the hope that it will be useful, but
 11  
 // WITHOUT ANY WARRANTY; without even the implied warranty of
 12  
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 13  
 // General Public License for more details.
 14  
 //
 15  
 // You should have received a copy of the GNU General Public License
 16  
 // along with this program; if not, write to the Free Software
 17  
 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 18  
 // END LICENSE
 19  
 
 20  
 package org.cb.jset.client;
 21  
 
 22  
 import org.cb.jset.JSetGameImpl;
 23  
 import org.cb.jset.SetGamePlayer;
 24  
 import org.cb.jset.SetGameConnection;
 25  
 import org.cb.jset.CardProperties;
 26  
 import org.cb.jset.CardSet;
 27  
 import org.cb.jset.MatchingException;
 28  
 
 29  
 
 30  
 /**
 31  
  * A Game implementation to play localy.
 32  
  *
 33  
  * FIXME GameListener not registered.
 34  
  * @author jerome@coffeebreaks.org - last modified by $LastModifiedBy$
 35  
  * @version $Id: LocalGame.java 130 2004-04-15 05:18:07Z jerome $
 36  
  */
 37  0
 public class LocalGame extends AbstractGame
 38  
 {
 39  
   private JSetGameImpl _game;
 40  
   private SetGamePlayer _player;
 41  
   private SetGameConnection _connection;
 42  0
   private String _playerName = "Me";
 43  0
   private boolean _isBlocked = false;
 44  
 //  private boolean _wasDisconnected = false;
 45  
 
 46  
   public void start()
 47  
   {
 48  0
     _game = new JSetGameImpl("Standalone", 1);
 49  0
     _game.start();
 50  0
     _player = initPlayer();
 51  0
     _connection = _game.connect(_player);
 52  0
   }
 53  
 
 54  
   SetGamePlayer initPlayer()
 55  
   {
 56  0
     return new MyPlayer();
 57  
   }
 58  
 
 59  
   public boolean isBlocked()
 60  
   {
 61  0
     return _isBlocked;
 62  
   }
 63  
 
 64  
   public String getPlayerName()
 65  
   {
 66  0
     return _playerName;
 67  
   }
 68  
 
 69  
   /**
 70  
    * An implementation of a player for this local game.
 71  
    */
 72  0
   class MyPlayer implements SetGamePlayer
 73  
   {
 74  
     /**
 75  
      * @return the name of the player.
 76  
      */
 77  
     public String getName()
 78  
     {
 79  
       return getPlayerName();
 80  
     }
 81  
 
 82  
     /**
 83  
      * Called by a game when the player should be blocked.
 84  
      * @see #isBlocked()
 85  
      */
 86  
     public void block()
 87  
     {
 88  
       _isBlocked = true;
 89  
     }
 90  
 
 91  
     /**
 92  
      * Called by a game when the player should be unblocked.
 93  
      * @see #isBlocked()
 94  
      */
 95  
     public void unblock()
 96  
     {
 97  
      _isBlocked = false;
 98  
     }
 99  
 
 100  
     /**
 101  
      * A blocked player doesn't have the right to play.
 102  
      * @return <code>true</code> is the player is blocked, <code>false</code> otherwise.
 103  
      */
 104  
     public boolean isBlocked()
 105  
     {
 106  
       return _isBlocked;
 107  
     }
 108  
 
 109  
     /**
 110  
      * Called to notify a disconnection from a game.
 111  
      */
 112  
     public void disconnect()
 113  
     {
 114  
   //    _wasDisconnected = true;
 115  
       LocalGame.this.fireGameChange(new GameEvent(GameEvent.END));
 116  
     }
 117  
 
 118  
     /**
 119  
      * @inheritDoc
 120  
      */
 121  
     public void cardsAdded(final CardProperties[] cards)
 122  
     {
 123  
       LocalGame.this.fireCardsAdded(cards);
 124  
     }
 125  
 
 126  
     /**
 127  
      * @inheritDoc
 128  
      */
 129  
     public void setRemoved(final CardSet set)
 130  
     {
 131  
       LocalGame.this.fireSetRemoved(set);
 132  
     }
 133  
   }
 134  
 
 135  
   public void stop()
 136  
   {
 137  0
     _connection.close();
 138  0
   }
 139  
 
 140  
   public void endTurn()
 141  
   {
 142  0
     throw new IllegalStateException("FIXME: not implemented");
 143  
   }
 144  
 
 145  
   public void removeSet(final CardSet set) throws MatchingException
 146  
   {
 147  0
     _connection.matchSet(set);
 148  0
   }
 149  
 }

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